Building Escape - Tech Demo
Building Escape is a tech demo I created in Unreal Engine 4. It is a dungeon puzzle game that requires the player to solve the hidden puzzle and escape the dungeon. I used Medieval Dungeon asset package from Unreal Engine Marketplace to create this level.
Technical Details
I implemented all the gameplay parts using both blueprint and C++. Specifically, I used Trigger Volumes to control when the doors can be opened or closed, and I used Physics Handle component to grab objects from the scene. In the Demo, two objects are grabbable in the scene, they are both given a weight on them. The Trigger volume will calculate how much weight are the objects within the volume. If it exceeds the weight threshold, the associated door will open.